Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pyke
Victory
Ranked Solo/Duo · 157 days ago
23 / 4 / 5
K / D / A
68.3%
Kill participation
1,198
Damage / min
17,676g
612.7 gold / min
28
10 placed · 3 cleared
178
6.2 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryyung van#NA2
Malphite · Top
6 / 2 / 13
46.3% KP
20,980
17.4% share
14,158g
237 CS · 8.2/m
GO NEXT INGAME#NECK
Karthus · Jungle
6 / 9 / 20
63.4% KP
29,638
24.6% share
14,803g
213 CS · 7.4/m
Davemon#NA1
Pyke · Mid
23 / 4 / 5
68.3% KP
34,562
28.7% share
17,676g
178 CS · 6.2/m
korean dog#NA1
Ezreal · ADC
5 / 7 / 10
36.6% KP
25,728
21.4% share
14,896g
264 CS · 9.2/m
Wolfy#Furry
Zoe · Support
1 / 5 / 15
39% KP
9,371
7.8% share
8,855g
31 CS · 1.1/m
Red side
DefeatWorld Leader#69420
Singed · Top
6 / 7 / 3
33.3% KP
23,471
26.8% share
12,398g
214 CS · 7.4/m
Cuddlebear#Rival
Jarvan IV · Jungle
4 / 7 / 13
63% KP
10,992
12.5% share
11,704g
173 CS · 6/m
分工已已巨凡#tnd
Xin Zhao · Mid
4 / 12 / 5
33.3% KP
15,119
17.2% share
9,428g
157 CS · 5.4/m
Th3dArkN1nja#3822
Yunara · ADC
12 / 6 / 9
77.8% KP
29,301
33.4% share
16,005g
242 CS · 8.4/m
blink dagger#real
Amumu · Support
1 / 10 / 12
48.1% KP
8,855
10.1% share
7,487g
15 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
