Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ekko
Victory
Ranked Solo/Duo · 155 days ago
23 / 5 / 8
K / D / A
60.8%
Kill participation
1,532
Damage / min
21,070g
584.2 gold / min
45
21 placed · 2 cleared
297
8.2 CS / min
Objective control
4
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
2
Dragons
1
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryNBA Funboy#NA1
Jayce · Top
14 / 1 / 11
49% KP
48,066
28.5% share
18,665g
301 CS · 8.3/m
002#bea
Kayn · Jungle
6 / 5 / 10
31.4% KP
26,206
15.5% share
16,602g
311 CS · 8.6/m
Davemon#NA1
Ekko · Mid
23 / 5 / 8
60.8% KP
55,253
32.8% share
21,070g
297 CS · 8.2/m
MistaWind#MWIND
Yunara · ADC
7 / 9 / 13
39.2% KP
34,149
20.2% share
19,436g
334 CS · 9.3/m
FunPheonix#NA1
Lulu · Support
1 / 5 / 17
35.3% KP
5,036
3% share
10,316g
31 CS · 0.9/m
Red side
DefeatCANECANECANECANE#NA1
Nasus · Top
2 / 9 / 6
32% KP
20,463
17.6% share
11,932g
227 CS · 6.3/m
Shyvadi#0000
Shyvana · Jungle
3 / 12 / 5
32% KP
19,385
16.7% share
11,819g
179 CS · 5/m
sleepy tony#NWJNS
Fizz · Mid
9 / 16 / 4
52% KP
30,189
26% share
15,401g
197 CS · 5.5/m
HipsterG#NA1
Jinx · ADC
7 / 7 / 7
56% KP
29,561
25.4% share
18,092g
326 CS · 9/m
Ben 10#Danny
Seraphine · Support
4 / 7 / 15
76% KP
16,627
14.3% share
12,390g
45 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
