Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 155 days ago
12 / 4 / 7
K / D / A
63.3%
Kill participation
1,309.9
Damage / min
12,686g
495.2 gold / min
20
9 placed · 1 cleared
196
7.7 CS / min
Objective control
3
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryStefan#FEAST
Zaahen · Top
7 / 1 / 5
40% KP
23,853
26.3% share
14,674g
282 CS · 11/m
Andei#0001
Lee Sin · Jungle
5 / 1 / 11
53.3% KP
12,962
14.3% share
11,513g
191 CS · 7.5/m
Davemon#NA1
Sylas · Mid
12 / 4 / 7
63.3% KP
33,556
37% share
12,686g
196 CS · 7.7/m
ningning fan#1167
Vayne · ADC
4 / 7 / 3
23.3% KP
8,620
9.5% share
9,668g
151 CS · 5.9/m
Kengy#NA1
Senna · Support
2 / 5 / 14
53.3% KP
11,582
12.8% share
9,142g
63 CS · 2.5/m
Red side
DefeatBrodoban#NA1
Jax · Top
1 / 6 / 0
5.6% KP
8,669
11.3% share
7,909g
167 CS · 6.5/m
Claude#boi
Udyr · Jungle
1 / 10 / 5
33.3% KP
13,076
17% share
8,673g
175 CS · 6.8/m
mutatedbullet1#NA1
Veigar · Mid
1 / 8 / 3
22.2% KP
14,954
19.5% share
8,193g
180 CS · 7/m
very patient roy#sh XD
Twitch · ADC
12 / 5 / 4
88.9% KP
31,966
41.6% share
14,823g
224 CS · 8.7/m
Lucret#12225
Lulu · Support
3 / 1 / 14
94.4% KP
8,187
10.7% share
8,326g
30 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
