Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ekko
Defeat
Ranked Solo/Duo · 154 days ago
20 / 6 / 3
K / D / A
50%
Kill participation
1,172.1
Damage / min
20,267g
554.8 gold / min
36
21 placed · 1 cleared
302
8.3 CS / min
Objective control
3
Dragons
2
Baron
9
Towers
2
Inhibitors
0
Herald
2
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatThe Last Nap#NA1
Anivia · Top
2 / 7 / 9
23.9% KP
25,903
18.1% share
12,348g
232 CS · 6.4/m
KaIikaKing#NA1
Warwick · Jungle
10 / 12 / 12
47.8% KP
23,246
16.3% share
15,058g
192 CS · 5.3/m
Davemon#NA1
Ekko · Mid
20 / 6 / 3
50% KP
42,819
30% share
20,267g
302 CS · 8.3/m
NeverLucky911#NA1
Miss Fortune · ADC
10 / 12 / 11
45.7% KP
31,200
21.8% share
16,409g
234 CS · 6.4/m
Chaos#PC69
Leona · Support
4 / 11 / 24
60.9% KP
19,679
13.8% share
12,488g
42 CS · 1.1/m
Red side
VictoryCarry By Example#NA1
Singed · Top
3 / 3 / 15
37.5% KP
19,268
11.7% share
12,650g
238 CS · 6.5/m
delv#0001
Kindred · Jungle
15 / 9 / 17
66.7% KP
48,446
29.5% share
20,455g
271 CS · 7.4/m
PARZ#卡萨丁
Kassadin · Mid
16 / 7 / 11
56.3% KP
43,299
26.4% share
21,238g
264 CS · 7.2/m
Steperz#NA1
Draven · ADC
7 / 14 / 14
43.8% KP
30,543
18.6% share
17,436g
221 CS · 6/m
Peaces#9090
Pyke · Support
7 / 14 / 21
58.3% KP
22,601
13.8% share
13,083g
24 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
