Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Riven
Victory
Ranked Solo/Duo · 154 days ago
7 / 2 / 7
K / D / A
46.7%
Kill participation
915
Damage / min
12,160g
546.1 gold / min
29
8 placed · 6 cleared
204
9.2 CS / min
Objective control
3
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryThe Last Nap#NA1
Anivia · Top
2 / 0 / 3
16.7% KP
17,861
18.3% share
10,260g
208 CS · 9.3/m
bitter heart#1314
Rengar · Jungle
4 / 2 / 4
26.7% KP
11,792
12.1% share
10,643g
203 CS · 9.1/m
Davemon#NA1
Riven · Mid
7 / 2 / 7
46.7% KP
20,373
20.9% share
12,160g
204 CS · 9.2/m
Glue Monkey 025#NA1
Vel'Koz · ADC
11 / 3 / 10
70% KP
26,053
26.7% share
12,805g
182 CS · 8.2/m
Vallacar#NA1
Xerath · Support
6 / 2 / 14
66.7% KP
21,504
22% share
9,537g
20 CS · 0.9/m
Red side
Defeatjcool25#3030
Shen · Top
1 / 6 / 1
22.2% KP
6,695
14.6% share
6,218g
120 CS · 5.4/m
SgtBirdy#NA1
Poppy · Jungle
3 / 7 / 2
55.6% KP
8,528
18.6% share
7,380g
122 CS · 5.5/m
Caesar#4352
Veigar · Mid
2 / 7 / 2
44.4% KP
15,069
32.9% share
8,339g
166 CS · 7.5/m
TrapTrooper#3469
Vladimir · ADC
2 / 7 / 2
44.4% KP
6,660
14.6% share
7,555g
150 CS · 6.7/m
サスケ#NA2
Senna · Support
1 / 4 / 3
44.4% KP
8,820
19.3% share
6,371g
44 CS · 2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
