Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Victory
Ranked Solo/Duo · 154 days ago
7 / 6 / 6
K / D / A
46.4%
Kill participation
715.4
Damage / min
12,752g
476.4 gold / min
19
6 placed · 2 cleared
206
7.7 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatHyperton#goat
Camille · Top
6 / 6 / 3
47.4% KP
15,213
22.6% share
9,942g
165 CS · 6.2/m
Halls#NA2
Wukong · Jungle
3 / 5 / 5
42.1% KP
11,475
17.1% share
10,463g
174 CS · 6.5/m
Jester Floyds#NA1
Fizz · Mid
5 / 7 / 4
47.4% KP
19,932
29.6% share
11,600g
179 CS · 6.7/m
Aydo#Aydo
Twitch · ADC
5 / 5 / 4
47.4% KP
18,250
27.1% share
11,218g
219 CS · 8.2/m
Drugs arent Cool#monky
Milio · Support
0 / 5 / 7
36.8% KP
2,370
3.5% share
6,514g
33 CS · 1.2/m
Red side
Victorynotgoodenough#1048
Gangplank · Top
4 / 7 / 12
57.1% KP
25,962
28.9% share
14,485g
257 CS · 9.6/m
uli#NA0
Rumble · Jungle
14 / 1 / 7
75% KP
30,922
34.5% share
15,445g
230 CS · 8.6/m
Davemon#NA1
Qiyana · Mid
7 / 6 / 6
46.4% KP
19,148
21.3% share
12,752g
206 CS · 7.7/m
Near#sona
Sona · ADC
2 / 2 / 15
60.7% KP
7,920
8.8% share
10,502g
157 CS · 5.9/m
JESUS IS LORD#J316
Seraphine · Support
1 / 3 / 16
60.7% KP
5,776
6.4% share
7,996g
27 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
