Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Defeat
Ranked Solo/Duo · 153 days ago
1 / 11 / 5
K / D / A
66.7%
Kill participation
654.1
Damage / min
8,684g
325.9 gold / min
19
11 placed · 0 cleared
157
5.9 CS / min
Objective control
4
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryhpg#o7 o7
Garen · Top
13 / 2 / 1
48.3% KP
30,424
37.5% share
14,992g
275 CS · 10.3/m
Nominator#993
Nunu & Willump · Jungle
3 / 2 / 14
58.6% KP
11,673
14.4% share
11,392g
183 CS · 6.9/m
Vanity#Doll
Lissandra · Mid
6 / 4 / 7
44.8% KP
15,882
19.6% share
12,021g
204 CS · 7.7/m
ADdx#calc
Lucian · ADC
7 / 1 / 3
34.5% KP
19,659
24.2% share
14,663g
253 CS · 9.5/m
Icy River#NA2
Milio · Support
0 / 0 / 13
44.8% KP
3,590
4.4% share
8,019g
24 CS · 0.9/m
Red side
DefeatKeegunsSussiest#5345
Zaahen · Top
1 / 6 / 1
22.2% KP
9,029
16.7% share
8,690g
197 CS · 7.4/m
PooPooMan13#na2
Kha'Zix · Jungle
6 / 4 / 2
88.9% KP
15,344
28.3% share
12,568g
168 CS · 6.3/m
Davemon#NA1
Sylas · Mid
1 / 11 / 5
66.7% KP
17,433
32.2% share
8,684g
157 CS · 5.9/m
Mute All#5437
Kai'Sa · ADC
0 / 5 / 1
11.1% KP
7,977
14.7% share
10,360g
250 CS · 9.4/m
Thundersky09#NA1
Blitzcrank · Support
1 / 4 / 1
22.2% KP
4,411
8.1% share
7,039g
32 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
