Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Akshan
Victory
Ranked Solo/Duo · 152 days ago
15 / 9 / 10
K / D / A
59.5%
Kill participation
1,433
Damage / min
21,354g
524.7 gold / min
21
9 placed · 0 cleared
258
6.3 CS / min
Objective control
1
Dragons
1
Baron
10
Towers
3
Inhibitors
1
Herald
5
Dragons
2
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryBigOated#NA1
Gragas · Top
8 / 5 / 12
47.6% KP
44,421
20% share
18,187g
255 CS · 6.3/m
Zasuo Yi#NA1
Vayne · Jungle
6 / 13 / 8
33.3% KP
37,840
17% share
16,400g
266 CS · 6.5/m
Davemon#NA1
Akshan · Mid
15 / 9 / 10
59.5% KP
58,322
26.2% share
21,354g
258 CS · 6.3/m
Nashty#2413
Veigar · ADC
11 / 16 / 11
52.4% KP
65,381
29.4% share
21,428g
286 CS · 7/m
你會失去朋友#你不好
Amumu · Support
2 / 13 / 20
52.4% KP
16,286
7.3% share
11,525g
26 CS · 0.6/m
Red side
DefeatRegularMoo#NA1
Kennen · Top
8 / 5 / 19
48.2% KP
39,178
20.2% share
18,144g
328 CS · 8.1/m
Citric#000
Shyvana · Jungle
15 / 6 / 19
60.7% KP
39,008
20.1% share
20,343g
283 CS · 7/m
HOTINDIANPRINCE#NA2
Master Yi · Mid
13 / 14 / 18
55.4% KP
42,112
21.7% share
17,928g
207 CS · 5.1/m
Heechan#david
Caitlyn · ADC
19 / 11 / 13
57.1% KP
64,568
33.2% share
25,200g
338 CS · 8.3/m
SoulCelcius#NA1
Soraka · Support
1 / 7 / 40
73.2% KP
9,490
4.9% share
13,665g
36 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
