Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Defeat
Ranked Solo/Duo · 138 days ago
16 / 8 / 3
K / D / A
70.4%
Kill participation
990.5
Damage / min
16,755g
517.9 gold / min
15
4 placed · 1 cleared
238
7.4 CS / min
Objective control
2
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
3
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatbsavvage#KLED
Kled · Top
5 / 5 / 4
33.3% KP
22,454
21.3% share
13,736g
265 CS · 8.2/m
tahe#nid
Vi · Jungle
0 / 7 / 13
48.1% KP
12,686
12% share
12,647g
230 CS · 7.1/m
Davemon#NA1
Qiyana · Mid
16 / 8 / 3
70.4% KP
32,043
30.4% share
16,755g
238 CS · 7.4/m
good boy irl#sub
Mel · ADC
6 / 7 / 11
63% KP
30,679
29.1% share
15,787g
242 CS · 7.5/m
beatvevery#BTE
Nami · Support
0 / 6 / 19
70.4% KP
7,417
7% share
8,832g
22 CS · 0.7/m
Red side
VictoryIncendiaaary#IMPCT
K'Sante · Top
3 / 4 / 9
36.4% KP
22,582
18% share
12,236g
250 CS · 7.7/m
Maxander#NA1
Viego · Jungle
20 / 7 / 7
81.8% KP
41,378
33.1% share
20,448g
225 CS · 7/m
Tringe#NA1
Veigar · Mid
6 / 6 / 11
51.5% KP
27,679
22.1% share
14,654g
254 CS · 7.9/m
bluwunk#wunk
Senna · ADC
4 / 5 / 16
60.6% KP
22,162
17.7% share
14,866g
264 CS · 8.2/m
Breezyyy#NA1
Nautilus · Support
0 / 5 / 24
72.7% KP
11,344
9.1% share
9,363g
40 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
