Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ekko
Defeat
Ranked Solo/Duo · 136 days ago
7 / 8 / 3
K / D / A
50%
Kill participation
811.8
Damage / min
10,727g
439.6 gold / min
18
8 placed · 2 cleared
170
7 CS / min
Objective control
3
Dragons
1
Baron
8
Towers
2
Inhibitors
0
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTy G#Teemo
Teemo · Top
10 / 3 / 13
60.5% KP
24,677
25% share
11,180g
120 CS · 4.9/m
Alex Newhook#015
Lee Sin · Jungle
7 / 4 / 10
44.7% KP
19,708
20% share
11,322g
143 CS · 5.9/m
Outless#Kat
Katarina · Mid
6 / 5 / 8
36.8% KP
16,816
17.1% share
10,558g
160 CS · 6.6/m
evandabank#NA1
Seraphine · ADC
11 / 4 / 12
60.5% KP
27,920
28.3% share
12,571g
167 CS · 6.8/m
alvinchangrocks#NA1
Nautilus · Support
4 / 4 / 13
44.7% KP
9,470
9.6% share
8,711g
21 CS · 0.9/m
Red side
Defeatphilip#craig
Anivia · Top
0 / 8 / 6
30% KP
9,386
15.5% share
7,739g
173 CS · 7.1/m
T0mio#NA1
Rengar · Jungle
4 / 9 / 8
60% KP
9,608
15.8% share
11,414g
143 CS · 5.9/m
Davemon#NA1
Ekko · Mid
7 / 8 / 3
50% KP
19,808
32.7% share
10,727g
170 CS · 7/m
NMODETIME#NA1
Varus · ADC
9 / 8 / 2
55% KP
18,406
30.3% share
10,288g
153 CS · 6.3/m
elliottsenpaiiii#9436
Zilean · Support
0 / 5 / 15
75% KP
3,447
5.7% share
6,386g
14 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
