Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Victory
Ranked Solo/Duo · 135 days ago
14 / 5 / 5
K / D / A
47.5%
Kill participation
1,245.4
Damage / min
17,142g
572.7 gold / min
32
10 placed · 4 cleared
246
8.2 CS / min
Objective control
3
Dragons
2
Baron
12
Towers
3
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorynotgoodenough#1048
Gnar · Top
4 / 5 / 6
25% KP
17,107
15.6% share
12,402g
215 CS · 7.2/m
IvernSupportGuy#tree
Fiddlesticks · Jungle
9 / 6 / 6
37.5% KP
15,888
14.5% share
13,687g
193 CS · 6.4/m
Davemon#NA1
Qiyana · Mid
14 / 5 / 5
47.5% KP
37,278
34% share
17,142g
246 CS · 8.2/m
BlueShoes9#NA1
Kai'Sa · ADC
10 / 5 / 8
45% KP
24,549
22.4% share
14,751g
205 CS · 6.8/m
Hi Im Greatful#ttv
Swain · Support
3 / 9 / 18
52.5% KP
14,938
13.6% share
10,594g
49 CS · 1.6/m
Red side
DefeatHorder#Chris
Vayne · Top
4 / 5 / 8
40% KP
21,684
17.9% share
13,228g
244 CS · 8.2/m
urboring#404
Naafiri · Jungle
10 / 11 / 8
60% KP
19,514
16.1% share
13,437g
189 CS · 6.3/m
fhfcpdmlghkdwp#NA1
Zed · Mid
5 / 12 / 11
53.3% KP
24,026
19.9% share
13,013g
172 CS · 5.7/m
Bert#LNR
Seraphine · ADC
9 / 5 / 11
66.7% KP
36,099
29.8% share
15,823g
239 CS · 8/m
Swordblue#1345
Neeko · Support
2 / 8 / 17
63.3% KP
19,701
16.3% share
10,048g
63 CS · 2.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
