Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pyke
Victory
Ranked Solo/Duo · 132 days ago
17 / 7 / 16
K / D / A
58.9%
Kill participation
614.2
Damage / min
14,662g
463 gold / min
82
42 placed · 4 cleared
15
0.5 CS / min
Objective control
3
Dragons
1
Baron
11
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKie#kku
Yone · Top
11 / 6 / 10
37.5% KP
33,480
21.6% share
15,740g
260 CS · 8.2/m
Prince#2022
Kindred · Jungle
11 / 7 / 5
28.6% KP
29,422
19% share
14,910g
192 CS · 6.1/m
ScaryJerry#6969
Ziggs · Mid
6 / 13 / 11
30.4% KP
32,288
20.8% share
13,294g
192 CS · 6.1/m
skyysailorr#NA1
Senna · ADC
11 / 4 / 25
64.3% KP
40,608
26.2% share
19,056g
185 CS · 5.8/m
Davemon#NA1
Pyke · Support
17 / 7 / 16
58.9% KP
19,450
12.5% share
14,662g
15 CS · 0.5/m
Red side
Defeat魔法老登#芙 莉 莲
Pantheon · Top
10 / 10 / 4
37.8% KP
25,849
20.3% share
14,455g
186 CS · 5.9/m
IAteASheep#NA1
Skarner · Jungle
0 / 12 / 12
32.4% KP
14,849
11.7% share
9,615g
137 CS · 4.3/m
Jesse Pinkman#LYON
LeBlanc · Mid
16 / 7 / 5
56.8% KP
42,157
33.2% share
15,829g
222 CS · 7/m
LYON Berserker#ddd
Smolder · ADC
5 / 14 / 7
32.4% KP
27,606
21.7% share
15,394g
291 CS · 9.2/m
vakin#venus
Camille · Support
6 / 13 / 10
43.2% KP
16,615
13.1% share
11,410g
60 CS · 1.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
