Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 132 days ago
11 / 4 / 11
K / D / A
48.9%
Kill participation
952.2
Damage / min
17,025g
516.4 gold / min
36
18 placed · 3 cleared
263
8 CS / min
Objective control
2
Dragons
0
Baron
6
Towers
1
Inhibitors
0
Herald
3
Dragons
2
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKie#kku
Yone · Top
5 / 8 / 4
36% KP
33,296
25.7% share
14,862g
331 CS · 10/m
franco#6879
Viego · Jungle
3 / 8 / 8
44% KP
10,150
7.8% share
11,843g
189 CS · 5.7/m
Nitros#NA1
Swain · Mid
1 / 9 / 7
32% KP
28,866
22.3% share
9,583g
209 CS · 6.3/m
Shogo#Shog
Kalista · ADC
9 / 9 / 4
52% KP
35,789
27.6% share
19,050g
349 CS · 10.6/m
我的心好冷#0606
Elise · Support
7 / 12 / 11
72% KP
21,433
16.5% share
10,749g
16 CS · 0.5/m
Red side
VictoryHorder#Chris
Jax · Top
6 / 7 / 4
22.2% KP
22,044
16.7% share
15,013g
277 CS · 8.4/m
NEXTLATAM ADKING#Ray
Jarvan IV · Jungle
15 / 2 / 17
71.1% KP
35,262
26.7% share
16,736g
211 CS · 6.4/m
Davemon#NA1
Sylas · Mid
11 / 4 / 11
48.9% KP
31,390
23.8% share
17,025g
263 CS · 8/m
kobrahunter#ADC
Jinx · ADC
11 / 7 / 14
55.6% KP
31,425
23.8% share
19,147g
273 CS · 8.3/m
tworound#hero
Rakan · Support
2 / 6 / 28
66.7% KP
11,822
9% share
10,952g
41 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
