Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 132 days ago
8 / 7 / 7
K / D / A
55.6%
Kill participation
846.5
Damage / min
13,119g
396.5 gold / min
30
15 placed · 2 cleared
180
5.4 CS / min
Objective control
1
Dragons
1
Baron
0
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatquante#1997
Urgot · Top
6 / 7 / 7
52% KP
29,183
25.7% share
13,535g
247 CS · 7.5/m
Im The Puppeteer#Washd
Ivern · Jungle
4 / 6 / 15
76% KP
10,020
8.8% share
12,284g
160 CS · 4.8/m
Astrael#ERA
Aurora · Mid
6 / 2 / 12
72% KP
41,462
36.5% share
11,916g
223 CS · 6.7/m
ffojlol#CWIN
Ezreal · ADC
9 / 9 / 4
52% KP
25,230
22.2% share
13,090g
221 CS · 6.7/m
Ding#Rakan
Rakan · Support
0 / 4 / 22
88% KP
7,738
6.8% share
8,492g
24 CS · 0.7/m
Red side
VictoryHorder#Chris
K'Sante · Top
6 / 3 / 9
55.6% KP
22,519
22% share
13,010g
227 CS · 6.9/m
Full Metal Jayce#TTV
Jayce · Jungle
8 / 3 / 7
55.6% KP
27,585
26.9% share
16,104g
225 CS · 6.8/m
Davemon#NA1
Sylas · Mid
8 / 7 / 7
55.6% KP
28,005
27.3% share
13,119g
180 CS · 5.4/m
young#0000
Yasuo · ADC
5 / 7 / 8
48.1% KP
17,306
16.9% share
15,426g
266 CS · 8/m
Covefiel Daimaku#NA1
Leona · Support
0 / 5 / 9
33.3% KP
7,155
7% share
9,025g
37 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
