Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 132 days ago
8 / 4 / 13
K / D / A
52.5%
Kill participation
1,061.8
Damage / min
12,997g
491.1 gold / min
18
10 placed · 0 cleared
200
7.6 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatquante#1997
Urgot · Top
11 / 6 / 4
75% KP
31,103
37.8% share
14,981g
235 CS · 8.9/m
RicePicker69#RICE
Nunu & Willump · Jungle
0 / 12 / 12
60% KP
8,770
10.7% share
7,732g
109 CS · 4.1/m
young#0000
Syndra · Mid
5 / 11 / 5
50% KP
20,473
24.9% share
10,754g
182 CS · 6.9/m
CR7 YEEZY#NA2
Lucian · ADC
4 / 5 / 4
40% KP
14,678
17.8% share
10,833g
211 CS · 8/m
PenguEmoteGamer#PENGU
Yuumi · Support
0 / 6 / 14
70% KP
7,238
8.8% share
6,904g
19 CS · 0.7/m
Red side
Victory魔法老登#芙 莉 莲
K'Sante · Top
2 / 5 / 11
32.5% KP
14,187
13.3% share
9,368g
178 CS · 6.7/m
huncho#RANK1
Talon · Jungle
23 / 1 / 10
82.5% KP
44,738
41.9% share
19,583g
285 CS · 10.8/m
Davemon#NA1
Sylas · Mid
8 / 4 / 13
52.5% KP
28,101
26.3% share
12,997g
200 CS · 7.6/m
Jakester#NA1
Veigar · ADC
6 / 4 / 8
35% KP
13,334
12.5% share
13,152g
206 CS · 7.8/m
Penguins song#Chud
Rakan · Support
1 / 6 / 21
55% KP
6,501
6.1% share
8,086g
27 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
