Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pyke
Defeat
Ranked Solo/Duo · 130 days ago
16 / 8 / 8
K / D / A
63.2%
Kill participation
712.2
Damage / min
13,493g
485.1 gold / min
24
13 placed · 1 cleared
128
4.6 CS / min
Objective control
3
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
1
Dragons
1
Baron
7
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatHorder#Chris
Aatrox · Top
7 / 8 / 8
39.5% KP
17,305
15.8% share
10,967g
193 CS · 6.9/m
Yeager#Aries
Skarner · Jungle
7 / 8 / 15
57.9% KP
21,767
19.9% share
12,597g
167 CS · 6/m
Davemon#NA1
Pyke · Mid
16 / 8 / 8
63.2% KP
19,812
18.1% share
13,493g
128 CS · 4.6/m
thomas#adc1
Ezreal · ADC
8 / 7 / 8
42.1% KP
31,853
29.1% share
14,338g
211 CS · 7.6/m
Penguins song#Chud
Zyra · Support
0 / 12 / 19
50% KP
18,765
17.1% share
8,145g
28 CS · 1/m
Red side
VictoryHelloworld#67677
Irelia · Top
13 / 5 / 6
44.2% KP
27,318
19.8% share
15,854g
256 CS · 9.2/m
Prince#2022
Karthus · Jungle
12 / 6 / 19
72.1% KP
42,984
31.2% share
15,286g
245 CS · 8.8/m
Juraj Slafkovský#CUP
Yasuo · Mid
8 / 9 / 11
44.2% KP
25,031
18.2% share
12,023g
169 CS · 6.1/m
secret of us#993
Seraphine · ADC
5 / 8 / 16
48.8% KP
24,182
17.6% share
12,200g
184 CS · 6.6/m
Breezyyy#NA1
Camille · Support
5 / 10 / 19
55.8% KP
18,146
13.2% share
10,362g
32 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
