Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pyke
Defeat
Ranked Solo/Duo · 129 days ago
21 / 6 / 7
K / D / A
54.9%
Kill participation
737.8
Damage / min
20,397g
441.8 gold / min
29
6 placed · 4 cleared
268
5.8 CS / min
Objective control
4
Dragons
2
Baron
10
Towers
4
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatAlbinoSpino#Ammy
Rumble · Top
6 / 9 / 17
45.1% KP
53,284
22.3% share
17,929g
271 CS · 5.9/m
pentaless#NA4
Nunu & Willump · Jungle
4 / 8 / 32
70.6% KP
33,467
14% share
21,377g
317 CS · 6.9/m
Davemon#NA1
Pyke · Mid
21 / 6 / 7
54.9% KP
34,061
14.2% share
20,397g
268 CS · 5.8/m
ScaryJerry#6969
Xayah · ADC
18 / 14 / 13
60.8% KP
107,352
44.9% share
25,434g
338 CS · 7.3/m
Zyko#NA1
Rakan · Support
2 / 12 / 34
70.6% KP
10,986
4.6% share
13,538g
42 CS · 0.9/m
Red side
VictoryCOME BACK HOME#2NE1
K'Sante · Top
8 / 10 / 20
57.1% KP
31,148
12.1% share
17,679g
309 CS · 6.7/m
Bootsieboy#Kitty
Shaco · Jungle
8 / 9 / 30
77.6% KP
51,932
20.1% share
18,569g
251 CS · 5.4/m
MunchyPunchyLOL#TTV1
Veigar · Mid
10 / 9 / 16
53.1% KP
50,162
19.4% share
20,958g
275 CS · 6/m
Shogo#Shog
Senna · ADC
18 / 7 / 23
83.7% KP
95,334
36.9% share
27,909g
306 CS · 6.6/m
bountyxd#777
Camille · Support
5 / 16 / 23
57.1% KP
29,434
11.4% share
14,057g
45 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
