Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Akshan
Victory
Ranked Solo/Duo · 128 days ago
11 / 7 / 8
K / D / A
40.4%
Kill participation
856.6
Damage / min
14,519g
485 gold / min
26
8 placed · 5 cleared
220
7.3 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
2
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryDavemon#NA1
Akshan · Top
11 / 7 / 8
40.4% KP
25,642
20.1% share
14,519g
220 CS · 7.3/m
Trailblaze#Rails
Udyr · Jungle
8 / 4 / 16
51.1% KP
18,898
14.8% share
14,048g
250 CS · 8.4/m
Jbear#2005
Darius · Mid
12 / 5 / 7
40.4% KP
26,922
21.1% share
14,329g
212 CS · 7.1/m
ScaryJerry#6969
Caitlyn · ADC
10 / 3 / 19
61.7% KP
38,518
30.2% share
18,182g
258 CS · 8.6/m
Thai Basil#inflm
Bard · Support
6 / 3 / 30
76.6% KP
17,765
13.9% share
11,007g
24 CS · 0.8/m
Red side
DefeatCOME BACK HOME#2NE1
Vayne · Top
3 / 9 / 2
22.7% KP
19,288
17.1% share
10,141g
193 CS · 6.4/m
TTV lilredlol1#anna
Hecarim · Jungle
9 / 5 / 7
72.7% KP
25,448
22.6% share
16,058g
263 CS · 8.8/m
Petricite#Sylas
Sylas · Mid
1 / 10 / 8
40.9% KP
20,953
18.6% share
10,486g
225 CS · 7.5/m
Shogo#Shog
Kalista · ADC
5 / 11 / 8
59.1% KP
26,979
24% share
15,117g
232 CS · 7.8/m
bountyxd#777
Elise · Support
4 / 12 / 6
45.5% KP
19,826
17.6% share
9,650g
28 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
