Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Defeat
Ranked Solo/Duo · 126 days ago
11 / 8 / 6
K / D / A
58.6%
Kill participation
1,007.9
Damage / min
16,714g
479.8 gold / min
21
6 placed · 1 cleared
253
7.3 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
3
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryCaptBear#NA1
Kled · Top
12 / 3 / 9
67.7% KP
47,088
32.9% share
19,696g
318 CS · 9.1/m
ScaryJerry#6969
Jarvan IV · Jungle
8 / 3 / 15
74.2% KP
22,776
15.9% share
16,324g
242 CS · 6.9/m
Avers#NA1
Annie · Mid
4 / 8 / 11
48.4% KP
26,805
18.7% share
12,547g
220 CS · 6.3/m
Chicken LittIe#NA1
Caitlyn · ADC
5 / 7 / 5
32.3% KP
30,252
21.1% share
17,695g
309 CS · 8.9/m
Stariyum#9669
Bard · Support
2 / 8 / 15
54.8% KP
16,377
11.4% share
10,200g
32 CS · 0.9/m
Red side
DefeatEducated Duck#NA1
Volibear · Top
1 / 10 / 3
13.8% KP
15,387
10.7% share
9,607g
185 CS · 5.3/m
SiempreUTP#Ayuda
Sylas · Jungle
10 / 4 / 9
65.5% KP
46,640
32.3% share
15,761g
226 CS · 6.5/m
Davemon#NA1
Qiyana · Mid
11 / 8 / 6
58.6% KP
35,110
24.3% share
16,714g
253 CS · 7.3/m
xzh#0402
Ezreal · ADC
4 / 5 / 10
48.3% KP
39,185
27.1% share
15,128g
300 CS · 8.6/m
Swordblue#1345
Thresh · Support
3 / 4 / 11
48.3% KP
8,082
5.6% share
8,884g
25 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
