Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Victory
Ranked Solo/Duo · 126 days ago
13 / 7 / 8
K / D / A
51.2%
Kill participation
729.7
Damage / min
16,180g
479.6 gold / min
16
3 placed · 4 cleared
205
6.1 CS / min
Objective control
3
Dragons
2
Baron
12
Towers
2
Inhibitors
1
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryT1ĄndrewTate#NA1
Yone · Top
6 / 8 / 10
39% KP
30,923
19.5% share
15,271g
252 CS · 7.5/m
Ethiridis#NA1
Talon · Jungle
12 / 6 / 14
63.4% KP
39,907
25.1% share
20,138g
297 CS · 8.8/m
Davemon#NA1
Qiyana · Mid
13 / 7 / 8
51.2% KP
24,615
15.5% share
16,180g
205 CS · 6.1/m
GrayFawx#NA2
Ziggs · ADC
5 / 10 / 18
56.1% KP
32,037
20.2% share
15,164g
225 CS · 6.7/m
DestinyForge#NA1
Swain · Support
5 / 8 / 16
51.2% KP
31,368
19.7% share
11,814g
55 CS · 1.6/m
Red side
DefeatPower Of Friends#1800
Malphite · Top
3 / 11 / 14
43.6% KP
20,823
16.2% share
11,309g
182 CS · 5.4/m
REGENT THRAGG#WEN
Skarner · Jungle
5 / 8 / 21
66.7% KP
31,364
24.4% share
14,317g
186 CS · 5.5/m
young#0000
LeBlanc · Mid
11 / 6 / 10
53.8% KP
30,207
23.5% share
15,242g
281 CS · 8.3/m
KaH#3050
Kalista · ADC
13 / 8 / 10
59% KP
30,660
23.9% share
18,779g
291 CS · 8.6/m
Ears Up#Ears
Neeko · Support
7 / 8 / 20
69.2% KP
15,438
12% share
11,230g
31 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
