Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Defeat
Ranked Solo/Duo · 124 days ago
3 / 6 / 2
K / D / A
27.8%
Kill participation
627.3
Damage / min
10,494g
347.7 gold / min
14
6 placed · 0 cleared
239
7.9 CS / min
Objective control
4
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryMySwordCrimson#2006
Rumble · Top
2 / 5 / 8
34.5% KP
23,645
19.8% share
11,218g
226 CS · 7.5/m
胖小海#na2
Graves · Jungle
11 / 2 / 5
55.2% KP
29,043
24.3% share
17,491g
308 CS · 10.2/m
Minh Trình Korea#2704
Sylas · Mid
7 / 4 / 10
58.6% KP
20,401
17.1% share
14,819g
260 CS · 8.6/m
Cidez#NA1
Ezreal · ADC
8 / 3 / 9
58.6% KP
33,586
28.1% share
16,197g
256 CS · 8.5/m
TheLostOne9#NA1
Zilean · Support
1 / 4 / 16
58.6% KP
12,827
10.7% share
9,306g
33 CS · 1.1/m
Red side
DefeatDevuelvan texas#LANMX
Pantheon · Top
4 / 5 / 6
55.6% KP
14,916
16.2% share
10,931g
190 CS · 6.3/m
東方树叶#WashU
Lillia · Jungle
5 / 3 / 6
61.1% KP
19,721
21.4% share
12,191g
226 CS · 7.5/m
Davemon#NA1
Qiyana · Mid
3 / 6 / 2
27.8% KP
18,933
20.5% share
10,494g
239 CS · 7.9/m
Infernodan#Dan
Sivir · ADC
5 / 9 / 5
55.6% KP
26,916
29.2% share
13,938g
259 CS · 8.6/m
ItzYoru#help
Thresh · Support
1 / 6 / 11
66.7% KP
11,782
12.8% share
8,411g
27 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
