Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pyke
Defeat
Ranked Solo/Duo · 124 days ago
5 / 5 / 8
K / D / A
56.5%
Kill participation
384.4
Damage / min
9,624g
346.4 gold / min
67
28 placed · 5 cleared
19
0.7 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySUBSISSYBETAMALE#NA1
Cassiopeia · Top
4 / 11 / 4
27.6% KP
19,294
19.3% share
8,662g
150 CS · 5.4/m
pentaless#NA4
Nunu & Willump · Jungle
4 / 3 / 13
58.6% KP
16,201
16.2% share
11,571g
196 CS · 7.1/m
ARandomLuckyGuy#NA1
Nasus · Mid
13 / 2 / 7
69% KP
28,772
28.7% share
14,338g
179 CS · 6.4/m
Chicken LittIe#NA1
Caitlyn · ADC
7 / 5 / 5
41.4% KP
25,729
25.7% share
16,465g
248 CS · 8.9/m
walid georgey#Choco
Karma · Support
1 / 2 / 14
51.7% KP
10,230
10.2% share
8,429g
25 CS · 0.9/m
Red side
DefeatPeng Yiliang#NA1
Vladimir · Top
9 / 7 / 3
52.2% KP
28,325
38.6% share
12,823g
237 CS · 8.5/m
Bad Apple#2nd
Bel'Veth · Jungle
7 / 3 / 4
47.8% KP
13,425
18.3% share
12,867g
220 CS · 7.9/m
JeanGuyChouinard#BBW
Cho'Gath · Mid
1 / 9 / 4
21.7% KP
14,648
19.9% share
9,522g
202 CS · 7.3/m
omnia#ilmgf
Draven · ADC
1 / 5 / 4
21.7% KP
6,363
8.7% share
10,373g
217 CS · 7.8/m
Davemon#NA1
Pyke · Support
5 / 5 / 8
56.5% KP
10,680
14.5% share
9,624g
19 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
