Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Victory
Ranked Solo/Duo · 122 days ago
11 / 4 / 4
K / D / A
35.7%
Kill participation
724.9
Damage / min
13,090g
485.1 gold / min
16
6 placed · 2 cleared
217
8 CS / min
Objective control
2
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryakramyeon#0716
Vladimir · Top
7 / 4 / 4
26.2% KP
14,734
15.4% share
11,516g
231 CS · 8.6/m
ugly jungle#asian
Quinn · Jungle
9 / 6 / 12
50% KP
25,335
26.5% share
15,472g
223 CS · 8.3/m
Davemon#NA1
Qiyana · Mid
11 / 4 / 4
35.7% KP
19,560
20.5% share
13,090g
217 CS · 8/m
Teddy#gap
Lucian · ADC
15 / 3 / 5
47.6% KP
30,396
31.8% share
16,726g
224 CS · 8.3/m
Pate Baguette#3Ts
Thresh · Support
0 / 5 / 19
45.2% KP
5,478
5.7% share
8,063g
22 CS · 0.8/m
Red side
DefeatTears of Winter#NA1
Veigar · Top
1 / 8 / 3
18.2% KP
14,965
17.6% share
9,350g
217 CS · 8/m
Tritesu#1v9
Kindred · Jungle
5 / 12 / 10
68.2% KP
15,927
18.7% share
10,583g
152 CS · 5.6/m
Samikin#uwu
Mel · Mid
12 / 6 / 4
72.7% KP
27,945
32.9% share
14,901g
222 CS · 8.2/m
turip ip ip ip#NA1
Corki · ADC
2 / 7 / 5
31.8% KP
16,543
19.5% share
10,765g
208 CS · 7.7/m
Conchipmunk#NA1
Pyke · Support
2 / 9 / 7
40.9% KP
9,598
11.3% share
7,190g
22 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
