Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Defeat
Ranked Solo/Duo · 119 days ago
6 / 8 / 1
K / D / A
33.3%
Kill participation
1,060.9
Damage / min
10,620g
421.4 gold / min
7
3 placed · 0 cleared
196
7.8 CS / min
Objective control
3
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryMySwordCrimson#2006
Rumble · Top
8 / 9 / 6
46.7% KP
24,808
26.1% share
11,820g
186 CS · 7.4/m
Philip#larry
Aatrox · Jungle
10 / 0 / 5
50% KP
23,311
24.5% share
12,935g
212 CS · 8.4/m
ARandomLuckyGuy#NA1
Nasus · Mid
3 / 4 / 5
26.7% KP
16,095
16.9% share
10,523g
179 CS · 7.1/m
seamless#alone
Cassiopeia · ADC
4 / 4 / 8
40% KP
16,346
17.2% share
10,709g
202 CS · 8/m
Kodeki#こうべ
Rakan · Support
5 / 4 / 11
53.3% KP
14,510
15.3% share
8,372g
29 CS · 1.2/m
Red side
DefeatChúpéGùa#GRU
Gangplank · Top
4 / 6 / 4
38.1% KP
22,974
24% share
10,303g
195 CS · 7.7/m
BRAMPTON EKKO#NA1
Ekko · Jungle
7 / 5 / 2
42.9% KP
15,474
16.2% share
10,585g
141 CS · 5.6/m
Davemon#NA1
Qiyana · Mid
6 / 8 / 1
33.3% KP
26,735
28% share
10,620g
196 CS · 7.8/m
Lantern#111
Xerath · ADC
2 / 7 / 3
23.8% KP
19,125
20% share
8,182g
169 CS · 6.7/m
Breezyyy#NA1
Bard · Support
2 / 4 / 10
57.1% KP
11,334
11.9% share
7,512g
19 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
