Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Victory
Ranked Solo/Duo · 119 days ago
10 / 5 / 9
K / D / A
45.2%
Kill participation
934.6
Damage / min
14,419g
477.7 gold / min
16
5 placed · 3 cleared
262
8.7 CS / min
Objective control
3
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorylittle gold king#IC XC
Yone · Top
7 / 6 / 8
35.7% KP
30,328
25.3% share
12,653g
232 CS · 7.7/m
I show you 1v9#1v9
Master Yi · Jungle
19 / 3 / 5
57.1% KP
30,384
25.4% share
17,551g
224 CS · 7.4/m
Davemon#NA1
Qiyana · Mid
10 / 5 / 9
45.2% KP
28,208
23.6% share
14,419g
262 CS · 8.7/m
Ugly ßastard#ugba
Hwei · ADC
5 / 6 / 15
47.6% KP
22,517
18.8% share
14,229g
196 CS · 6.5/m
LeBron James#11LBJ
Zilean · Support
1 / 6 / 22
54.8% KP
8,331
7% share
9,562g
46 CS · 1.5/m
Red side
DefeatTheHumanFaith#bruh
Tryndamere · Top
3 / 9 / 5
30.8% KP
23,362
20.9% share
12,381g
221 CS · 7.3/m
Corinna Kopf#need
Rengar · Jungle
12 / 8 / 2
53.8% KP
23,867
21.3% share
17,177g
204 CS · 6.8/m
sha dào li#NA2
Galio · Mid
2 / 9 / 9
42.3% KP
20,202
18.1% share
10,986g
226 CS · 7.5/m
Stevie Wonder#1950
Xerath · ADC
7 / 4 / 7
53.8% KP
31,311
28% share
13,999g
253 CS · 8.4/m
Tippey#Tipp
Sylas · Support
2 / 12 / 8
38.5% KP
13,164
11.8% share
7,949g
35 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
