Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Defeat
Ranked Solo/Duo · 117 days ago
11 / 8 / 8
K / D / A
52.8%
Kill participation
1,109
Damage / min
13,971g
426.8 gold / min
29
8 placed · 5 cleared
221
6.8 CS / min
Objective control
1
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKaizer Morde#NA2
Yorick · Top
6 / 8 / 10
44.4% KP
33,168
23.6% share
14,415g
228 CS · 7/m
sinister poro#zjx
Zyra · Jungle
3 / 7 / 17
55.6% KP
29,234
20.8% share
13,537g
232 CS · 7.1/m
Davemon#NA1
Qiyana · Mid
11 / 8 / 8
52.8% KP
36,300
25.9% share
13,971g
221 CS · 6.8/m
Beyond Fear#Zeron
Samira · ADC
11 / 9 / 2
36.1% KP
17,128
12.2% share
15,546g
244 CS · 7.5/m
Kodeki#こうべ
Rakan · Support
5 / 6 / 22
75% KP
24,440
17.4% share
11,642g
27 CS · 0.8/m
Red side
VictoryCOME BACK HOME#2NE1
Irelia · Top
11 / 8 / 11
57.9% KP
41,638
32.7% share
19,971g
311 CS · 9.5/m
ChúpéGùa#204
Rammus · Jungle
2 / 4 / 29
81.6% KP
20,164
15.8% share
14,520g
184 CS · 5.6/m
Skyy#NA11
Aurora · Mid
11 / 8 / 11
57.9% KP
36,312
28.5% share
16,329g
243 CS · 7.4/m
oHurley#NA1
Tristana · ADC
6 / 10 / 9
39.5% KP
18,207
14.3% share
15,832g
238 CS · 7.3/m
The Chaka#NA1
Pyke · Support
8 / 6 / 4
31.6% KP
11,042
8.7% share
12,254g
50 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
