Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Victory
Ranked Solo/Duo · 117 days ago
15 / 7 / 10
K / D / A
62.5%
Kill participation
842.6
Damage / min
15,288g
455 gold / min
33
20 placed · 1 cleared
190
5.7 CS / min
Objective control
2
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatHorder#Chris
Jayce · Top
7 / 5 / 6
59.1% KP
32,637
25.7% share
15,233g
265 CS · 7.9/m
Ranfer#poop
Ekko · Jungle
7 / 10 / 2
40.9% KP
14,967
11.8% share
15,387g
227 CS · 6.8/m
Skyy#NA11
Tristana · Mid
3 / 10 / 10
59.1% KP
31,976
25.2% share
14,517g
289 CS · 8.6/m
Charolon#gorF
Brand · ADC
2 / 7 / 11
59.1% KP
31,521
24.9% share
12,993g
238 CS · 7.1/m
therian#paws
Tahm Kench · Support
3 / 8 / 12
68.2% KP
15,700
12.4% share
10,743g
51 CS · 1.5/m
Red side
VictoryMATTHEWBEASTMODE#GGEZ
Zaahen · Top
5 / 3 / 13
45% KP
20,014
15.1% share
14,078g
256 CS · 7.6/m
holychickencows#dshao
Qiyana · Jungle
10 / 2 / 13
57.5% KP
40,467
30.4% share
19,439g
322 CS · 9.6/m
Davemon#NA1
Lee Sin · Mid
15 / 7 / 10
62.5% KP
28,311
21.3% share
15,288g
190 CS · 5.7/m
dela#dopa
Cassiopeia · ADC
8 / 5 / 20
70% KP
30,502
22.9% share
16,624g
286 CS · 8.5/m
Mega b0ner#111
Bard · Support
2 / 6 / 21
57.5% KP
13,672
10.3% share
10,028g
38 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
