Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Defeat
Ranked Solo/Duo · 117 days ago
12 / 12 / 3
K / D / A
48.4%
Kill participation
722.9
Damage / min
14,625g
422.3 gold / min
31
16 placed · 2 cleared
178
5.1 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
2
Dragons
0
Baron
7
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryMunchyPunchyLOL#TTV1
Master Yi · Top
19 / 9 / 9
58.3% KP
39,365
23% share
18,966g
197 CS · 5.7/m
TheSkyfallsforme#Rin
Kayn · Jungle
11 / 5 / 16
56.3% KP
31,512
18.4% share
16,156g
219 CS · 6.3/m
vulture#na3
Syndra · Mid
5 / 8 / 16
43.8% KP
29,378
17.2% share
12,321g
226 CS · 6.5/m
사랑의 인사#amour
Senna · ADC
12 / 4 / 24
75% KP
57,520
33.6% share
23,336g
272 CS · 7.9/m
Tytykiller#login
Blitzcrank · Support
1 / 5 / 28
60.4% KP
13,371
7.8% share
10,694g
39 CS · 1.1/m
Red side
DefeatMySwordCrimson#2006
Renekton · Top
8 / 8 / 4
38.7% KP
18,860
17.3% share
16,431g
261 CS · 7.5/m
Dime#Lesu
Wukong · Jungle
6 / 10 / 6
38.7% KP
27,168
24.9% share
16,430g
301 CS · 8.7/m
Davemon#NA1
Locke · Mid
12 / 12 / 3
48.4% KP
25,037
23% share
14,625g
178 CS · 5.1/m
Horder#Chris
Lucian · ADC
5 / 8 / 7
38.7% KP
17,408
16% share
13,521g
231 CS · 6.7/m
Maxim#SLEEP
Zoe · Support
0 / 10 / 17
54.8% KP
20,453
18.8% share
9,810g
29 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
