Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pyke
Victory
Ranked Solo/Duo · 116 days ago
10 / 6 / 21
K / D / A
68.9%
Kill participation
607.4
Damage / min
13,527g
427.4 gold / min
109
41 placed · 7 cleared
23
0.7 CS / min
Objective control
3
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
2
Dragons
2
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatEloquent#1337
Illaoi · Top
3 / 13 / 1
15.4% KP
24,120
20.1% share
9,509g
183 CS · 5.8/m
mack#seal
Wukong · Jungle
5 / 6 / 13
69.2% KP
27,040
22.5% share
14,416g
247 CS · 7.8/m
young#0000
Akali · Mid
9 / 7 / 4
50% KP
32,323
26.9% share
13,205g
205 CS · 6.5/m
Flourish#2006
Hwei · ADC
6 / 8 / 6
46.2% KP
27,370
22.8% share
14,406g
257 CS · 8.1/m
isamuel#0328
Nautilus · Support
3 / 11 / 13
61.5% KP
9,141
7.6% share
9,528g
31 CS · 1/m
Red side
VictoryIronicBlueIron#NA1
Quinn · Top
6 / 2 / 20
57.8% KP
35,227
24.4% share
16,046g
234 CS · 7.4/m
ChairmanNetero#NA1
Lee Sin · Jungle
5 / 8 / 26
68.9% KP
23,769
16.5% share
13,649g
192 CS · 6.1/m
黑死牟 Kokushibo#DEMON
Nasus · Mid
10 / 1 / 15
55.6% KP
35,725
24.8% share
16,184g
246 CS · 7.8/m
Hi Im Greatful#TwTv
Cassiopeia · ADC
14 / 9 / 14
62.2% KP
30,192
20.9% share
15,567g
187 CS · 5.9/m
Davemon#NA1
Pyke · Support
10 / 6 / 21
68.9% KP
19,225
13.3% share
13,527g
23 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
