Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 114 days ago
11 / 4 / 7
K / D / A
90%
Kill participation
1,310.9
Damage / min
13,814g
531 gold / min
13
7 placed · 1 cleared
203
7.8 CS / min
Objective control
1
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryGJONES#FIGHT
Darius · Top
5 / 0 / 5
50% KP
32,696
31.4% share
12,255g
242 CS · 9.3/m
worldwidetalent#end
Aatrox · Jungle
2 / 4 / 3
25% KP
11,585
11.1% share
10,166g
185 CS · 7.1/m
Davemon#NA1
Sylas · Mid
11 / 4 / 7
90% KP
34,104
32.7% share
13,814g
203 CS · 7.8/m
SiempreUTP#Ayuda
Sivir · ADC
1 / 4 / 8
45% KP
17,039
16.3% share
11,667g
257 CS · 9.9/m
Buffing#2001
Lulu · Support
1 / 6 / 17
90% KP
8,808
8.5% share
8,112g
25 CS · 1/m
Red side
DefeatBiliBiliBD#Alpha
Dr. Mundo · Top
1 / 4 / 2
16.7% KP
22,428
25.3% share
9,690g
214 CS · 8.2/m
Berik#haru
Jarvan IV · Jungle
4 / 3 / 11
83.3% KP
18,518
20.9% share
11,139g
209 CS · 8/m
DARKWINGS#NA3
Naafiri · Mid
8 / 3 / 3
61.1% KP
24,179
27.2% share
12,082g
253 CS · 9.7/m
Projecki#NA1
Seraphine · ADC
4 / 3 / 9
72.2% KP
19,621
22.1% share
10,947g
198 CS · 7.6/m
Tamary#xoxo
Soraka · Support
1 / 7 / 8
50% KP
4,035
4.5% share
6,735g
26 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
