Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Defeat
Ranked Solo/Duo · 114 days ago
10 / 6 / 6
K / D / A
53.3%
Kill participation
775.9
Damage / min
16,665g
520.2 gold / min
16
14 placed · 0 cleared
308
9.6 CS / min
Objective control
4
Dragons
2
Baron
11
Towers
3
Inhibitors
1
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory魔法老登#芙 莉 莲
Jax · Top
4 / 6 / 5
20% KP
20,031
15% share
12,297g
223 CS · 7/m
bobcheebles#UHSP
Olaf · Jungle
11 / 4 / 13
53.3% KP
28,365
21.2% share
15,894g
221 CS · 6.9/m
Kuraokami#HYZO
Locke · Mid
7 / 11 / 4
24.4% KP
19,456
14.5% share
15,292g
249 CS · 7.8/m
Spawn#NA3
Ezreal · ADC
16 / 4 / 14
66.7% KP
54,340
40.6% share
19,329g
304 CS · 9.5/m
Illamul#NA1
Nautilus · Support
7 / 5 / 24
68.9% KP
11,568
8.6% share
12,541g
28 CS · 0.9/m
Red side
DefeatKappa#6967
Rumble · Top
2 / 8 / 7
30% KP
30,708
26.6% share
12,677g
253 CS · 7.9/m
APG10#TIG
Nocturne · Jungle
16 / 9 / 6
73.3% KP
28,734
24.8% share
16,176g
196 CS · 6.1/m
Davemon#NA1
Lee Sin · Mid
10 / 6 / 6
53.3% KP
24,856
21.5% share
16,665g
308 CS · 9.6/m
GLIDE GLIDE#SMURF
Jinx · ADC
2 / 10 / 8
33.3% KP
15,109
13.1% share
12,288g
215 CS · 6.7/m
VnosaJ#lol1
Xerath · Support
0 / 12 / 14
46.7% KP
16,226
14% share
8,419g
51 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
