Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Defeat
Ranked Solo/Duo · 114 days ago
19 / 9 / 7
K / D / A
66.7%
Kill participation
1,117.1
Damage / min
17,550g
502.6 gold / min
43
16 placed · 4 cleared
228
6.5 CS / min
Objective control
5
Dragons
2
Baron
8
Towers
1
Inhibitors
0
Herald
1
Dragons
0
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryeekktlde#NA1
Malphite · Top
5 / 5 / 18
46.9% KP
32,459
19% share
15,079g
257 CS · 7.4/m
Razahl#KING
Shyvana · Jungle
10 / 9 / 16
53.1% KP
27,967
16.4% share
15,477g
204 CS · 5.8/m
Âriana Grande#uwu
Katarina · Mid
9 / 10 / 14
46.9% KP
31,190
18.3% share
14,375g
228 CS · 6.5/m
Keetah#111
Jhin · ADC
20 / 5 / 17
75.5% KP
49,815
29.2% share
21,706g
247 CS · 7.1/m
ChúpéGùa#GRU
Camille · Support
5 / 10 / 19
49% KP
29,004
17% share
11,598g
41 CS · 1.2/m
Red side
DefeatJohn ChinaMan#1314
Jayce · Top
3 / 7 / 17
51.3% KP
28,597
20.9% share
15,372g
264 CS · 7.6/m
twitchtvELZEKING#RANK1
Rek'Sai · Jungle
5 / 12 / 16
53.8% KP
19,604
14.3% share
13,556g
196 CS · 5.6/m
Davemon#NA1
Locke · Mid
19 / 9 / 7
66.7% KP
39,005
28.5% share
17,550g
228 CS · 6.5/m
DragonJousting#NA1
Ashe · ADC
11 / 9 / 17
71.8% KP
42,012
30.6% share
17,822g
231 CS · 6.6/m
SPOOK#OOOO
Alistar · Support
1 / 12 / 21
56.4% KP
7,872
5.7% share
9,016g
18 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
