Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 114 days ago
12 / 4 / 12
K / D / A
72.7%
Kill participation
941.4
Damage / min
18,858g
507.4 gold / min
25
6 placed · 4 cleared
317
8.5 CS / min
Objective control
2
Dragons
1
Baron
6
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatWistfully#663
Urgot · Top
6 / 5 / 2
36.4% KP
25,916
20.7% share
15,888g
302 CS · 8.1/m
Veiga#PCC
Nocturne · Jungle
5 / 8 / 5
45.5% KP
19,824
15.8% share
15,407g
253 CS · 6.8/m
engy#1v9
Kennen · Mid
3 / 7 / 6
40.9% KP
24,657
19.7% share
12,838g
253 CS · 6.8/m
Yobosayo#000
Lucian · ADC
7 / 5 / 6
59.1% KP
38,069
30.4% share
18,004g
312 CS · 8.4/m
Buffing#2001
Sona · Support
1 / 8 / 15
72.7% KP
16,934
13.5% share
10,210g
43 CS · 1.2/m
Red side
VictoryMental Clarity#Shen
Shen · Top
2 / 3 / 13
45.5% KP
16,812
13.9% share
14,324g
289 CS · 7.8/m
AwKwoxrH#8866
Ekko · Jungle
11 / 3 / 11
66.7% KP
25,828
21.4% share
19,595g
308 CS · 8.3/m
Davemon#NA1
Sylas · Mid
12 / 4 / 12
72.7% KP
34,990
29% share
18,858g
317 CS · 8.5/m
Teru Mikami#Gelus
Draven · ADC
7 / 6 / 8
45.5% KP
34,011
28.2% share
17,528g
286 CS · 7.7/m
bountyxd#777
Nautilus · Support
1 / 6 / 9
30.3% KP
8,922
7.4% share
9,179g
31 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
