Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Solo/Duo · 113 days ago
16 / 1 / 3
K / D / A
57.6%
Kill participation
1,186.2
Damage / min
12,589g
589.2 gold / min
15
9 placed · 0 cleared
140
6.6 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatblue kayn#ego
Yorick · Top
2 / 9 / 1
27.3% KP
9,994
18.8% share
7,442g
150 CS · 7/m
胖小海#na2
Naafiri · Jungle
0 / 6 / 3
27.3% KP
8,877
16.7% share
7,541g
148 CS · 6.9/m
Afflictive#藍月なくる
Syndra · Mid
3 / 10 / 3
54.5% KP
8,842
16.6% share
7,585g
131 CS · 6.1/m
사랑의 인사#amour
Aphelios · ADC
4 / 5 / 4
72.7% KP
17,316
32.5% share
12,031g
179 CS · 8.4/m
Zyko#NA1
Poppy · Support
2 / 4 / 6
72.7% KP
8,209
15.4% share
6,087g
23 CS · 1.1/m
Red side
VictoryEthiridis#NA1
Kayle · Top
3 / 3 / 10
39.4% KP
17,753
23.5% share
10,104g
183 CS · 8.6/m
Bad Apple#2nd
Bel'Veth · Jungle
4 / 1 / 10
42.4% KP
9,938
13.2% share
12,133g
202 CS · 9.5/m
Davemon#NA1
Locke · Mid
16 / 1 / 3
57.6% KP
25,345
33.5% share
12,589g
140 CS · 6.6/m
Omi#Brooo
Senna · ADC
6 / 2 / 5
33.3% KP
14,042
18.6% share
10,016g
152 CS · 7.1/m
NiteSlayrZ#NA1
Pantheon · Support
4 / 4 / 4
24.2% KP
8,480
11.2% share
7,658g
19 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
