Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Defeat
Ranked Solo/Duo · 112 days ago
13 / 4 / 1
K / D / A
56%
Kill participation
823.7
Damage / min
12,941g
452 gold / min
24
7 placed · 4 cleared
206
7.2 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory我依然是世一上#我不骗人
Jayce · Top
9 / 5 / 8
56.7% KP
37,561
34.9% share
16,337g
238 CS · 8.3/m
MunchyPunchyLOL#TTV1
Master Yi · Jungle
10 / 6 / 5
50% KP
26,927
25.1% share
13,677g
172 CS · 6/m
Moss#LikeA
Cho'Gath · Mid
2 / 4 / 5
23.3% KP
10,200
9.5% share
10,701g
229 CS · 8/m
Tomo#0999
Senna · ADC
6 / 4 / 14
66.7% KP
23,961
22.3% share
15,107g
238 CS · 8.3/m
CON grele#NA9
Rell · Support
3 / 6 / 18
70% KP
8,827
8.2% share
9,709g
34 CS · 1.2/m
Red side
Defeatfliptik#skbdi
Yorick · Top
1 / 7 / 1
8% KP
13,107
12.7% share
8,792g
185 CS · 6.5/m
Keetah#1v9
Kindred · Jungle
3 / 7 / 12
60% KP
18,843
18.3% share
11,459g
204 CS · 7.1/m
Davemon#NA1
Locke · Mid
13 / 4 / 1
56% KP
23,585
22.8% share
12,941g
206 CS · 7.2/m
Daption#TwTv
Ashe · ADC
6 / 6 / 13
76% KP
27,470
26.6% share
14,266g
250 CS · 8.7/m
Cupic#Senna
Seraphine · Support
2 / 6 / 20
88% KP
20,243
19.6% share
9,226g
38 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
