Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Defeat
Ranked Solo/Duo · 112 days ago
5 / 8 / 9
K / D / A
42.4%
Kill participation
541.4
Damage / min
11,877g
375.3 gold / min
35
15 placed · 4 cleared
219
6.9 CS / min
Objective control
3
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
2
Dragons
2
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatR3DSnow#NA1
Fiora · Top
5 / 13 / 6
33.3% KP
25,052
19.8% share
12,841g
222 CS · 7/m
Wocaoo#NA1
Kindred · Jungle
14 / 8 / 8
66.7% KP
37,816
29.8% share
16,684g
234 CS · 7.4/m
Davemon#NA1
Lee Sin · Mid
5 / 8 / 9
42.4% KP
17,136
13.5% share
11,877g
219 CS · 6.9/m
LeSquidliestOne#NA1
Vel'Koz · ADC
9 / 9 / 10
57.6% KP
37,160
29.3% share
13,906g
190 CS · 6/m
Tub#Tubby
Rell · Support
0 / 9 / 21
63.6% KP
9,661
7.6% share
8,675g
28 CS · 0.9/m
Red side
VictoryCristonex#nayy
Nasus · Top
5 / 6 / 12
36.2% KP
21,379
14.7% share
12,225g
204 CS · 6.4/m
TheSkyfallsforme#Rin
Kayn · Jungle
9 / 8 / 15
51.1% KP
22,178
15.2% share
13,969g
183 CS · 5.8/m
Crucile#Coach
Gangplank · Mid
13 / 4 / 19
68.1% KP
42,501
29.2% share
17,289g
222 CS · 7/m
brabro#bbbbb
Yunara · ADC
17 / 7 / 15
68.1% KP
48,043
33% share
22,153g
267 CS · 8.4/m
bountyxd#777
Leona · Support
3 / 8 / 27
63.8% KP
11,638
8% share
10,508g
22 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
