Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ekko
Victory
Ranked Solo/Duo · 111 days ago
8 / 3 / 9
K / D / A
56.7%
Kill participation
680.4
Damage / min
14,996g
463.1 gold / min
26
14 placed · 3 cleared
252
7.8 CS / min
Objective control
3
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatyangus Beef#Kayla
Ambessa · Top
3 / 5 / 4
25.9% KP
33,299
23.1% share
11,227g
236 CS · 7.3/m
aeria gloris#ether
Kayn · Jungle
10 / 6 / 9
70.4% KP
39,346
27.3% share
15,880g
297 CS · 9.2/m
adaptation wheel#8888
Orianna · Mid
3 / 4 / 5
29.6% KP
25,943
18% share
13,164g
267 CS · 8.2/m
Omi#Brooo
Kai'Sa · ADC
10 / 8 / 5
55.6% KP
32,096
22.3% share
17,225g
291 CS · 9/m
Penguins song#Chud
Rakan · Support
1 / 7 / 13
51.9% KP
13,231
9.2% share
8,811g
32 CS · 1/m
Red side
VictoryChúpéGùa#GRU
Renekton · Top
7 / 3 / 8
50% KP
29,118
27.8% share
16,102g
318 CS · 9.8/m
ワカ ラカ#DDR
Bel'Veth · Jungle
8 / 5 / 9
56.7% KP
15,675
14.9% share
14,176g
213 CS · 6.6/m
Davemon#NA1
Ekko · Mid
8 / 3 / 9
56.7% KP
22,034
21% share
14,996g
252 CS · 7.8/m
Stevie Wonder#1950
Xerath · ADC
5 / 8 / 8
43.3% KP
21,099
20.1% share
14,355g
251 CS · 7.8/m
Im The Puppeteer#Washd
Senna · Support
2 / 8 / 24
86.7% KP
16,937
16.2% share
11,686g
35 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
