Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Defeat
Ranked Solo/Duo · 110 days ago
11 / 7 / 2
K / D / A
41.9%
Kill participation
932
Damage / min
12,598g
473.9 gold / min
19
11 placed · 0 cleared
199
7.5 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
2
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryColdfíre#NA1
Tryndamere · Top
12 / 7 / 4
33.3% KP
31,407
25.1% share
15,032g
216 CS · 8.1/m
one of one#wun
Diana · Jungle
6 / 5 / 12
37.5% KP
17,550
14% share
13,102g
218 CS · 8.2/m
Contempt#NA2
Kassadin · Mid
8 / 3 / 11
39.6% KP
28,092
22.5% share
14,029g
187 CS · 7/m
ily#4 06
Twitch · ADC
18 / 7 / 8
54.2% KP
33,856
27.1% share
17,848g
205 CS · 7.7/m
Kaze#0325
Camille · Support
4 / 10 / 12
33.3% KP
14,061
11.3% share
8,663g
33 CS · 1.2/m
Red side
DefeatVIP MárcoPa#1021
Shen · Top
6 / 10 / 7
41.9% KP
18,326
22.8% share
8,939g
135 CS · 5.1/m
Short Lee#Sin
Lee Sin · Jungle
5 / 9 / 10
48.4% KP
12,783
15.9% share
10,663g
167 CS · 6.3/m
Davemon#NA1
Locke · Mid
11 / 7 / 2
41.9% KP
24,775
30.8% share
12,598g
199 CS · 7.5/m
desire#xzv
Ashe · ADC
5 / 12 / 6
35.5% KP
15,217
18.9% share
11,006g
193 CS · 7.3/m
ChorionicMean#NA1
Morgana · Support
4 / 10 / 8
38.7% KP
9,410
11.7% share
8,429g
43 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
