Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Victory
Ranked Solo/Duo · 110 days ago
18 / 2 / 0
K / D / A
58.1%
Kill participation
1,380.7
Damage / min
20,685g
595.5 gold / min
17
4 placed · 4 cleared
326
9.4 CS / min
Objective control
3
Dragons
0
Baron
11
Towers
2
Inhibitors
0
Herald
2
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAereo#333
Ornn · Top
0 / 4 / 7
22.6% KP
9,713
8.4% share
11,455g
211 CS · 6.1/m
xVrsty#NA1
Rek'Sai · Jungle
1 / 2 / 5
19.4% KP
10,696
9.2% share
12,474g
244 CS · 7/m
Davemon#NA1
Qiyana · Mid
18 / 2 / 0
58.1% KP
47,956
41.4% share
20,685g
326 CS · 9.4/m
GrayFawx#NA2
Ziggs · ADC
10 / 2 / 7
54.8% KP
36,580
31.6% share
18,555g
339 CS · 9.8/m
Earl Grey#RAT
Morgana · Support
2 / 3 / 14
51.6% KP
10,753
9.3% share
10,120g
43 CS · 1.2/m
Red side
DefeatReport Graves#death
Master Yi · Top
4 / 3 / 0
30.8% KP
13,552
13.4% share
12,093g
241 CS · 6.9/m
REGENT THRAGG#WEN
Udyr · Jungle
5 / 4 / 4
69.2% KP
35,920
35.4% share
15,963g
326 CS · 9.4/m
mid gap sorry#20172
Jayce · Mid
1 / 8 / 3
30.8% KP
21,013
20.7% share
13,205g
309 CS · 8.9/m
ENCHANTERLOVER#ZEUCE
Vel'Koz · ADC
2 / 7 / 1
23.1% KP
24,059
23.7% share
14,062g
293 CS · 8.4/m
RememberingLeon#NA1
Pyke · Support
1 / 9 / 3
30.8% KP
6,888
6.8% share
8,758g
44 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
