Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Defeat
Ranked Solo/Duo · 110 days ago
19 / 7 / 2
K / D / A
67.7%
Kill participation
994
Damage / min
16,248g
507.8 gold / min
27
13 placed · 1 cleared
201
6.3 CS / min
Objective control
0
Dragons
0
Baron
5
Towers
1
Inhibitors
1
Herald
4
Dragons
2
Baron
11
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatPr0C00kieL0v3r#NA39
Aatrox · Top
2 / 7 / 8
32.3% KP
20,781
18.4% share
11,581g
204 CS · 6.4/m
kbt#ily
Kindred · Jungle
5 / 5 / 12
54.8% KP
25,167
22.3% share
12,221g
194 CS · 6.1/m
Davemon#NA1
Locke · Mid
19 / 7 / 2
67.7% KP
31,808
28.2% share
16,248g
201 CS · 6.3/m
Draven baka#baka
Sivir · ADC
3 / 6 / 12
48.4% KP
22,845
20.3% share
16,506g
315 CS · 9.8/m
Happy#lul
Sona · Support
2 / 5 / 19
67.7% KP
12,038
10.7% share
9,531g
28 CS · 0.9/m
Red side
VictoryCream#LoveU
Riven · Top
5 / 3 / 7
40% KP
21,897
15.2% share
14,640g
212 CS · 6.6/m
REGENT THRAGG#WEN
Udyr · Jungle
15 / 5 / 6
70% KP
30,567
21.2% share
19,037g
259 CS · 8.1/m
mid gap sorry#20172
Lissandra · Mid
3 / 11 / 13
53.3% KP
27,000
18.8% share
12,594g
217 CS · 6.8/m
Geiger#NA1
Senna · ADC
7 / 5 / 15
73.3% KP
30,738
21.4% share
14,940g
186 CS · 5.8/m
Nibbsie#God
Zyra · Support
0 / 7 / 14
46.7% KP
33,675
23.4% share
9,407g
54 CS · 1.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
