Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Victory
Ranked Solo/Duo · 109 days ago
17 / 1 / 0
K / D / A
53.1%
Kill participation
1,003.1
Damage / min
14,787g
700.8 gold / min
13
5 placed · 2 cleared
218
10.3 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
1
Herald
3
Dragons
0
Baron
10
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatlamppostlegend#9057
Jax · Top
3 / 6 / 1
44.4% KP
15,477
28.4% share
7,919g
154 CS · 7.3/m
Pro388#23421
Lee Sin · Jungle
2 / 8 / 0
22.2% KP
7,611
14% share
7,945g
134 CS · 6.4/m
never wipe#mybut
LeBlanc · Mid
2 / 9 / 3
55.6% KP
12,989
23.9% share
7,409g
148 CS · 7/m
Well i wonder#É16
Seraphine · ADC
2 / 4 / 0
22.2% KP
14,765
27.1% share
7,507g
154 CS · 7.3/m
Saltyvl#2323
Nautilus · Support
0 / 6 / 3
33.3% KP
3,597
6.6% share
5,201g
21 CS · 1/m
Red side
VictoryChauking#6103
Cho'Gath · Top
3 / 5 / 2
15.6% KP
9,399
13.7% share
7,177g
112 CS · 5.3/m
HaTeXChrOniCle#crack
Nidalee · Jungle
4 / 1 / 17
65.6% KP
15,262
22.3% share
10,236g
151 CS · 7.2/m
Davemon#NA1
Qiyana · Mid
17 / 1 / 0
53.1% KP
21,166
30.9% share
14,787g
218 CS · 10.3/m
WhiteIn Zzz#NA1
Caitlyn · ADC
7 / 1 / 7
43.8% KP
16,550
24.2% share
12,454g
198 CS · 9.4/m
ItzYoru#help
Rell · Support
1 / 1 / 18
59.4% KP
6,112
8.9% share
6,832g
33 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
