Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ekko
Victory
Ranked Solo/Duo · 109 days ago
7 / 3 / 6
K / D / A
31.7%
Kill participation
869.1
Damage / min
13,777g
447.5 gold / min
34
12 placed · 3 cleared
275
8.9 CS / min
Objective control
3
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
2
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKzykendy#NA1
Azir · Top
4 / 3 / 5
22% KP
31,429
19.3% share
12,778g
260 CS · 8.4/m
ChairmanNetero#NA1
Lee Sin · Jungle
8 / 8 / 19
65.9% KP
28,307
17.4% share
13,937g
190 CS · 6.2/m
Davemon#NA1
Ekko · Mid
7 / 3 / 6
31.7% KP
26,754
16.5% share
13,777g
275 CS · 8.9/m
saint#我喜欢你
Olaf · ADC
21 / 9 / 6
65.9% KP
62,321
38.3% share
18,274g
197 CS · 6.4/m
AURA MONSTER67#JIT
Nidalee · Support
1 / 10 / 18
46.3% KP
13,775
8.5% share
9,515g
26 CS · 0.8/m
Red side
DefeatGJONES#FIGHT
Darius · Top
3 / 10 / 4
21.2% KP
11,952
8.2% share
10,089g
191 CS · 6.2/m
BLUNDER YOUTUBE#AGENC
Sylas · Jungle
12 / 5 / 10
66.7% KP
48,960
33.6% share
14,841g
207 CS · 6.7/m
catgogurt#gulp
Viktor · Mid
2 / 5 / 10
36.4% KP
25,690
17.6% share
12,122g
241 CS · 7.8/m
ANYTHING ADC#BORED
Kled · ADC
11 / 9 / 8
57.6% KP
35,132
24.1% share
16,230g
187 CS · 6.1/m
Tub#Tubby
Ashe · Support
5 / 12 / 20
75.8% KP
23,948
16.4% share
10,831g
74 CS · 2.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
