Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Defeat
Ranked Solo/Duo · 109 days ago
9 / 6 / 6
K / D / A
57.7%
Kill participation
1,073.4
Damage / min
14,298g
447 gold / min
18
5 placed · 2 cleared
250
7.8 CS / min
Objective control
3
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
1
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatlamppostlegend#9057
Pantheon · Top
3 / 7 / 5
30.8% KP
21,806
23.1% share
10,977g
214 CS · 6.7/m
numberone#2019
Sylas · Jungle
2 / 5 / 8
38.5% KP
8,840
9.3% share
12,621g
259 CS · 8.1/m
Davemon#NA1
Qiyana · Mid
9 / 6 / 6
57.7% KP
34,330
36.3% share
14,298g
250 CS · 7.8/m
mirage window#NA67
Brand · ADC
10 / 7 / 4
53.8% KP
23,161
24.5% share
13,124g
197 CS · 6.2/m
Im The Puppeteer#Washd
Nautilus · Support
2 / 6 / 10
46.2% KP
6,424
6.8% share
8,535g
25 CS · 0.8/m
Red side
Victoryfreshy#cat
Rengar · Top
7 / 6 / 1
25.8% KP
14,667
12.6% share
13,102g
213 CS · 6.7/m
Terim#0021
Graves · Jungle
14 / 4 / 5
61.3% KP
32,004
27.5% share
19,245g
275 CS · 8.6/m
Team Rocket Joey#SV151
Ekko · Mid
8 / 4 / 10
58.1% KP
36,155
31.1% share
14,246g
218 CS · 6.8/m
bountyfocus#777
Senna · ADC
2 / 4 / 16
58.1% KP
23,069
19.9% share
13,749g
227 CS · 7.1/m
Buffing#2001
Seraphine · Support
0 / 8 / 20
64.5% KP
10,305
8.9% share
9,284g
43 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
