Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Victory
Ranked Solo/Duo · 108 days ago
11 / 7 / 5
K / D / A
45.7%
Kill participation
713.3
Damage / min
15,962g
440.7 gold / min
28
11 placed · 2 cleared
231
6.4 CS / min
Objective control
1
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSakraphes#0000
Irelia · Top
1 / 12 / 2
17.6% KP
16,470
15.8% share
10,668g
205 CS · 5.7/m
Berik#haru
Viego · Jungle
13 / 5 / 2
88.2% KP
23,600
22.7% share
18,823g
266 CS · 7.3/m
TVgeneralzilyana#NA1
Syndra · Mid
0 / 6 / 8
47.1% KP
24,401
23.4% share
11,982g
281 CS · 7.8/m
Moss#LikeA
Yunara · ADC
1 / 7 / 6
41.2% KP
19,045
18.3% share
16,279g
332 CS · 9.2/m
ENJAMBMENT#jam
Vel'Koz · Support
2 / 5 / 7
52.9% KP
20,673
19.8% share
9,536g
38 CS · 1/m
Red side
VictoryDavemon#NA1
Qiyana · Top
11 / 7 / 5
45.7% KP
25,832
24.3% share
15,962g
231 CS · 6.4/m
Will#NA12
Ambessa · Jungle
6 / 2 / 15
60% KP
20,432
19.2% share
16,307g
261 CS · 7.2/m
DaddyVladdy#BIG
Vladimir · Mid
12 / 1 / 6
51.4% KP
39,149
36.8% share
18,427g
356 CS · 9.8/m
REST IN BASS#jstn
Viktor · ADC
6 / 2 / 7
37.1% KP
17,823
16.8% share
14,339g
244 CS · 6.7/m
Beetlepimp#怎么了
Nautilus · Support
0 / 5 / 16
45.7% KP
3,152
3% share
9,415g
30 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
