Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pyke
Victory
Ranked Solo/Duo · 108 days ago
13 / 7 / 12
K / D / A
48.1%
Kill participation
493.4
Damage / min
13,354g
356.4 gold / min
123
59 placed · 6 cleared
24
0.6 CS / min
Objective control
1
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
3
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryandysilva100#NA1
Singed · Top
1 / 9 / 20
40.4% KP
26,377
15.6% share
13,859g
273 CS · 7.3/m
Abmis#NA1
Jarvan IV · Jungle
7 / 8 / 25
61.5% KP
37,427
22.1% share
18,602g
270 CS · 7.2/m
luvvvv#7777
LeBlanc · Mid
15 / 12 / 8
44.2% KP
30,259
17.9% share
15,724g
174 CS · 4.6/m
사랑의 인사#amour
Kai'Sa · ADC
16 / 11 / 13
55.8% KP
56,560
33.4% share
22,190g
278 CS · 7.4/m
Davemon#NA1
Pyke · Support
13 / 7 / 12
48.1% KP
18,487
10.9% share
13,354g
24 CS · 0.6/m
Red side
DefeatUltimecia#GOD
Ambessa · Top
8 / 9 / 9
37% KP
31,599
18.8% share
14,727g
251 CS · 6.7/m
ChúpéGùa#204
Shaco · Jungle
7 / 13 / 9
34.8% KP
24,362
14.5% share
14,105g
194 CS · 5.2/m
XiaoLaoBanToilet#CN1
Ekko · Mid
17 / 8 / 9
56.5% KP
47,110
28% share
19,545g
291 CS · 7.8/m
Choco#001
Seraphine · ADC
4 / 10 / 27
67.4% KP
26,561
15.8% share
14,875g
164 CS · 4.4/m
MunchyPunchyLOL#TTV1
Pantheon · Support
10 / 13 / 15
54.3% KP
38,579
22.9% share
16,369g
73 CS · 1.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
