Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pyke
Victory
Ranked Solo/Duo · 107 days ago
6 / 4 / 14
K / D / A
48.8%
Kill participation
464.9
Damage / min
9,248g
357.5 gold / min
67
24 placed · 4 cleared
12
0.5 CS / min
Objective control
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatinnatu#lost
Rumble · Top
6 / 5 / 7
54.2% KP
23,671
29.6% share
9,738g
146 CS · 5.6/m
STARBORNDEATHGOD#KING
Naafiri · Jungle
4 / 8 / 8
50% KP
12,250
15.3% share
11,071g
188 CS · 7.3/m
Crucile#Coach
Locke · Mid
7 / 11 / 1
33.3% KP
13,134
16.4% share
10,610g
133 CS · 5.1/m
사랑의 인사#amour
Jhin · ADC
7 / 8 / 7
58.3% KP
22,629
28.3% share
13,143g
213 CS · 8.2/m
Plastic Memories#Smile
Nautilus · Support
0 / 9 / 13
54.2% KP
8,172
10.2% share
6,761g
22 CS · 0.9/m
Red side
Victory3walleye25#Rek
Rek'Sai · Top
7 / 4 / 5
29.3% KP
13,208
12.4% share
9,399g
117 CS · 4.5/m
Minh Trình Korea#2704
Lee Sin · Jungle
10 / 5 / 10
48.8% KP
22,420
21% share
13,370g
202 CS · 7.8/m
ワカ ラカ#DDR
Zoe · Mid
10 / 2 / 10
48.8% KP
27,915
26.2% share
13,112g
217 CS · 8.4/m
Curtis Jackson#GRODT
Karthus · ADC
8 / 9 / 11
46.3% KP
31,049
29.1% share
13,855g
201 CS · 7.8/m
Davemon#NA1
Pyke · Support
6 / 4 / 14
48.8% KP
12,025
11.3% share
9,248g
12 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
