Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Defeat
Ranked Solo/Duo · 107 days ago
8 / 6 / 1
K / D / A
47.4%
Kill participation
760.4
Damage / min
13,350g
481.1 gold / min
21
10 placed · 2 cleared
230
8.3 CS / min
Objective control
1
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKento Nanami#Iocke
Yone · Top
6 / 2 / 6
36.4% KP
19,513
18.5% share
13,503g
234 CS · 8.4/m
gosucx#hiiii
Rengar · Jungle
7 / 5 / 6
39.4% KP
16,312
15.5% share
11,878g
200 CS · 7.2/m
Minh Trình Korea#2704
Sylas · Mid
8 / 5 / 6
42.4% KP
26,342
25% share
11,854g
171 CS · 6.2/m
사랑의 인사#amour
Caitlyn · ADC
11 / 5 / 10
63.6% KP
30,458
28.9% share
17,192g
278 CS · 10/m
Mr Dude#00001
Bard · Support
1 / 2 / 25
78.8% KP
12,686
12% share
10,046g
19 CS · 0.7/m
Red side
DefeatDavemon#NA1
Qiyana · Top
8 / 6 / 1
47.4% KP
21,102
25.6% share
13,350g
230 CS · 8.3/m
TTV lilredlol1#anna
Hecarim · Jungle
4 / 6 / 4
42.1% KP
17,318
21% share
12,393g
256 CS · 9.2/m
Crucile#Coach
Viktor · Mid
2 / 7 / 3
26.3% KP
23,969
29% share
8,968g
185 CS · 6.7/m
Bolt#ADC
Senna · ADC
4 / 7 / 6
52.6% KP
12,454
15.1% share
11,113g
148 CS · 5.3/m
s6 zanium#SHOEM
Leona · Support
1 / 7 / 6
36.8% KP
7,712
9.3% share
7,324g
47 CS · 1.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
