Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kassadin
Victory
Ranked Solo/Duo · 105 days ago
13 / 6 / 8
K / D / A
63.6%
Kill participation
1,224.2
Damage / min
18,171g
572.9 gold / min
21
10 placed · 3 cleared
257
8.1 CS / min
Objective control
2
Dragons
0
Baron
10
Towers
2
Inhibitors
1
Herald
2
Dragons
2
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatCaptBear#NA1
Kled · Top
13 / 5 / 5
62.1% KP
40,845
33.1% share
18,333g
270 CS · 8.5/m
TTV lilredlol1#anna
Udyr · Jungle
7 / 6 / 6
44.8% KP
20,815
16.9% share
15,123g
264 CS · 8.3/m
pucci goat#1234
Lissandra · Mid
3 / 8 / 10
44.8% KP
19,606
15.9% share
10,433g
178 CS · 5.6/m
nukamuqBI27#CN1
Karthus · ADC
5 / 6 / 8
44.8% KP
36,520
29.6% share
12,951g
207 CS · 6.5/m
Projecki#NA1
Shen · Support
1 / 8 / 10
37.9% KP
5,506
4.5% share
8,210g
25 CS · 0.8/m
Red side
VictoryCOME BACK HOME#2NE1
Gangplank · Top
1 / 8 / 16
51.5% KP
22,274
16.8% share
15,342g
281 CS · 8.9/m
shene#rank1
Kindred · Jungle
8 / 8 / 13
63.6% KP
22,399
16.9% share
13,606g
183 CS · 5.8/m
Davemon#NA1
Kassadin · Mid
13 / 6 / 8
63.6% KP
38,827
29.3% share
18,171g
257 CS · 8.1/m
oHurley#NA1
Tristana · ADC
9 / 3 / 11
60.6% KP
38,795
29.3% share
18,577g
264 CS · 8.3/m
Buffing#Tune
Milio · Support
2 / 4 / 23
75.8% KP
10,282
7.8% share
10,045g
25 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
