Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Defeat
Ranked Solo/Duo · 104 days ago
14 / 10 / 10
K / D / A
58.5%
Kill participation
966.7
Damage / min
14,574g
409.4 gold / min
23
7 placed · 4 cleared
167
4.7 CS / min
Objective control
3
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryBobby#PX7
Cassiopeia · Top
13 / 7 / 12
54.3% KP
32,777
20.1% share
16,947g
251 CS · 7.1/m
Reppy#nyami
Nocturne · Jungle
9 / 9 / 19
60.9% KP
33,384
20.4% share
16,751g
261 CS · 7.3/m
caomeieeer#NA1
Orianna · Mid
8 / 11 / 18
56.5% KP
30,630
18.7% share
13,628g
174 CS · 4.9/m
aeria gloris#ether
Ezreal · ADC
15 / 6 / 8
50% KP
49,019
30% share
21,911g
341 CS · 9.6/m
Crimsonating#NA1
Leona · Support
1 / 8 / 18
41.3% KP
17,572
10.8% share
9,880g
29 CS · 0.8/m
Red side
DefeatTTV TrainersNA#KARTH
Karthus · Top
10 / 9 / 10
48.8% KP
45,762
33.3% share
15,606g
250 CS · 7/m
Wallnut#NA1
Sylas · Jungle
7 / 9 / 15
53.7% KP
20,896
15.2% share
14,894g
202 CS · 5.7/m
Davemon#NA1
Qiyana · Mid
14 / 10 / 10
58.5% KP
34,415
25.1% share
14,574g
167 CS · 4.7/m
kobrahunter#ADC
Miss Fortune · ADC
8 / 10 / 9
41.5% KP
26,040
19% share
19,274g
287 CS · 8.1/m
KDKD#9999
Alistar · Support
2 / 8 / 23
61% KP
10,152
7.4% share
10,462g
25 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
