Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Defeat
Ranked Solo/Duo · 104 days ago
9 / 10 / 8
K / D / A
73.9%
Kill participation
1,189
Damage / min
13,195g
420.4 gold / min
26
15 placed · 2 cleared
212
6.8 CS / min
Objective control
4
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
1
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryHorder#Chris
Rumble · Top
13 / 2 / 7
62.5% KP
61,158
35.6% share
19,106g
301 CS · 9.6/m
canprotectchris#02020
Wukong · Jungle
9 / 7 / 11
62.5% KP
34,466
20.1% share
13,224g
174 CS · 5.5/m
Yung Goose#NA1
Twisted Fate · Mid
4 / 3 / 11
46.9% KP
20,555
12% share
11,466g
172 CS · 5.5/m
xa thu pho nui#zzz
Sivir · ADC
3 / 2 / 15
56.3% KP
36,775
21.4% share
14,466g
272 CS · 8.7/m
Intensifyy#NA1
Poppy · Support
3 / 9 / 10
40.6% KP
18,781
10.9% share
9,226g
22 CS · 0.7/m
Red side
DefeatPoker Degenerate#NA1
Dr. Mundo · Top
2 / 8 / 2
17.4% KP
16,075
16% share
12,752g
251 CS · 8/m
Catirl#Surge
Rengar · Jungle
7 / 5 / 3
43.5% KP
13,151
13.1% share
12,864g
232 CS · 7.4/m
Davemon#NA1
Lee Sin · Mid
9 / 10 / 8
73.9% KP
37,316
37.2% share
13,195g
212 CS · 6.8/m
reset the ladder#plss
Veigar · ADC
5 / 4 / 5
43.5% KP
23,570
23.5% share
12,607g
245 CS · 7.8/m
Sρeedy#ICYMI
Alistar · Support
0 / 5 / 18
78.3% KP
10,137
10.1% share
8,156g
18 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
